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AI Insights · Timothy · April 2024

Top 5 2D Realistic Games in the US: Q1 2024 Performance

Analyzing the performance of the top 5 2D realistic games on a unified platform in the United States for Q1 2024, including key metrics like weekly downloads, revenue, and active users.

Top 5 2D Realistic Games in the US: Q1 2024 Performance

In the first quarter of 2024, the top 5 2D realistic games on a unified platform in the United States showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here's a closer look at how each game fared.

8 Ball Pool™ from Miniclip.com experienced notable fluctuations in weekly revenue, peaking at approximately $701K in mid-February. Weekly downloads saw a high of around 200K in mid-January but gradually declined to just over 158K by the end of March. The game maintained a strong user base, with weekly active users reaching a peak of about 2.35M in mid-February, before dropping to around 1.84M by the end of the quarter.

Woodoku - Wood Block Puzzles by Tripledot Studios showed a declining trend in weekly downloads, starting from approximately 199K in early January and falling to about 78K by late March. Despite this, the game maintained a stable revenue, with weekly earnings hovering around $500. The active user count remained relatively steady, fluctuating between 570K and 704K throughout the quarter.

Evony from TOP GAMES INC. saw impressive weekly revenue, peaking at nearly $3.9M at the end of January. Weekly downloads varied, starting at around 137K in early January and declining to approximately 89K by late March. Active users showed a slight decrease from around 610K in early January to about 510K by the end of the quarter.

Sea of Conquest: Pirate War, a new entrant from FunPlus International AG, demonstrated a significant increase in weekly revenue, starting from $25K in early January and reaching approximately $823K by the end of March. Weekly downloads peaked at about 175K in mid-January but declined to around 45K by late March. The game’s active user count grew from around 37K in early January to approximately 91K by the end of the quarter.

Solitaire Clash: Win Real Cash by Aviagames Inc. showed a consistent increase in weekly downloads, starting at around 54K in early January and reaching approximately 96K by early March, before slightly declining to about 72K by the end of the quarter. The game maintained a steady increase in active users, growing from around 318K in early January to nearly 399K by mid-March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024